The book said how to summon the birds, but it didn’t say anything about how to make them leave.
Witch and cat designed by my loverly Shavostars!
In case you were wondering, here is a map of the Federal Courts of Appeals
Sailor Mars from Pretty Guardian Sailor Moon
Sailor Moon was the first Anime to reach broadcast TV where I grew up. As a kid, my insomnia provided countless hours of late night TV viewing. I caught Sailor Moon at around 4:30 in the morning and it began my obsession with Anime and Japanese culture.
Destiny is a beautiful game with some tragically major flaws. The core single player game is nearly flawless. A bit too short, but enjoyable and challenging. The special missions, which you unlock at level 20, give the game much needed depth. While Halo was considered a landmark game in 2001, by its fourth installment the franchise, whose original tagline was “combat evolved,” hadn’t evolved in any groundbreaking way. Destiny felt like an answer to that shortcoming.
While the visual style of the game draws heavily from the same cache of ideas which created Halo, the game’s design and gameplay are very different. The core of the game feels like Borderlands with a shot of sophistication and a more mature mise en scene. After that well established foundation, the flaws begin to show.
Destiny is online only. This is a mistake. Not because the online element doesn’t add to the game, but because Bungie doesn’t have the infrastructure to handle the user base. Being constantly kicked from the game because of network problems is ridiculous. I’ve played many games without error online over PSN and Destiny is the only one which has failed to deliver a stable experience.
The game’s network bugs take away from even the single-player experience and make the multiplayer element of the game a risky venture at best. The cooperative multiplayer is decent. The matchmaking is lacking at times, pairing players with too wide a difference in levels. The experience is improved over the single player when the connection doesn’t drop. PVP is a different story.
Destiny’s PVP arena, dubbed ”The Crucible,” is woefully lackluster. Ideally, PVP is a greater challenge than the single player AI, and a way to learn from other players. The Crucible doesn’t deliver that kind of experience.
The reason The Crucible is such an eye sore for me, is that the architecture of the game pushes it extensively. There are a set of bounties, which could be better dubbed challenges, which are exclusive to The Crucible. Additionally, special bounties for high-level equipment require extensive time spent in the Crucible.
I want to play a game and enjoy the experience, not be forced into playing PVP matches I in no way enjoy. The lack of options for advancement, the shortness of the game, and the relatively shallow equipment system coupled with abysmal online performance lead me to give Destiny a 6 out of 10.
When it comes to camera bags, there’s no such thing as perfect.
But if you’re looking to get as close to perfect for you as possible, the best way to go about it is probably to create your own.
That’s exactly what Intructables user inspiredwood did with some help from his sewing skills, an old pair of jeans, and laptop bag he didn’t need any more. The result is a unique, functional, upcycled camera bag that looks great to boot!
The required materials will vary pending on what features you want your bag to have, but inspiredwood chose to use zippers, foam, nylon, bindings, ‘lots of’ velcro, a ruler, a sewing machine, scissors, a shoulder strap and some DIY skill to get the job done.